This page contains information and tips on deploying your E2C build to Facebook Instant Games.
1. Make sure you select the "FBInstant" template in the General section of the Settings like so:
2. Turn off "Compress Script & Data Files". Facebook Instant Games builds are deployed as one big .zip file and compression is handled by Facebook.
3. Go to the Facebook section and click the "Instant Games SDK" button. This will import the FBInstant SDK mapping to your project, allowing you to use the SDK from within C# directly.
4. You can optionally fill in your Application Id and Asset Upload API Key, which will allow Export2Canvas to automatically upload successful builds to the Facebook servers. You can find those in your Facebook Developer panel as shown on the screenshot: